

Android: Fixed crash on Nvidia Shield tablet.Android: Fixed blending with background on Unity splash screen.Android: Fixed a crash in the Development build for some Android devices with PowerVR GPUs (e.g.Android: Fix for syncing to low framerate with VSync off.Android: Fix for GPU skinning on Adreno GPUs.Android: Fix for EGL_BAD_NATIVE_WINDOW error on resume.Android: Disabled Debug markers on PowerVR Series5 devices due to driver issues.Android: Buildpipe - Fixed AAR plugin and resource issues on exported projects.Android: Buildpipe - Fixed AAPT errors on project export.Android: Buildpipe - Don't make use of preview SDK tools installed.



Windows Store: On IL2CPP scripting backend, Unity players are now shipped as DLLs rather than static libraries.Downloading 1.3.2 OVRPlugin from Oculus is no longer necessary. VR: Updated Oculus API and plugin to version 1.3.2.Networking: Added support for IPv6 networks in UdpClient.In that case the OpenGL data layout rules must be taken into account. The only exception is with manually written GLSL shaders. Therefore no more special layout handling for ComputeBuffer.SetData/GetData is needed based on the graphics API and any such user code should be removed. OpenGL: ComputeBuffer now uses the same data layout as Direct3D whenever automatically translated shaders are used.iOS: Added device support for iPhone SE and iPad Pro 9.7".iOS: Added a compile flag in the trampoline code in order to allow disable the filtering of emoji characters.IL2CPP: Reduce the binary size and build time for projects which make use of many C# attributes.Graphics: Dynamic batching was reintroduced for particles, lines and trails.Cluster Rendering: Improved cluster networking layer and reduced instability while using cluster input.Asset Management: Introduced AssetDatabase.GetAssetDependencyHash method which returns the hash of all the dependencies of an asset.Asset Bundles: Output the CRC value for the manifest asset bundle.Asset Bundles: Added offset argument to AssetBundle.CreateFromFile and AssetBundle.LoadFromFile methods.Development builds still have symbols which makes for a slightly larger binary. Android: IL2CPP - Stripping of symbols and debug info is now enabled by default.
